#pragma once

class TerrainManager : public Singleton<TerrainManager>
{
	std::string mCurContinent;
	ui32 mAdtMask[3][3];
public:
	void resetToAdt(ui32 indexX, ui32 indexZ, const std::string& continent);
	bool pulse();
};

#define sTerrainMgr (*TerrainManager::GetInstance())